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guof6570969
04-29-2010, 05:34 AM
Hi all,sorry to trouble you
this is my problem:
the code is :
myTex = viz.addTexture('lake3.jpg')
myScreen = viz.add('screen3.IVE' )#my model,contains a suface named "Plane01"
myScreen.setPosition(0,0, 60)
Plane = myScreen.getChild('Plane01')
Plane.rotate(1,0,0, 45)
import vizmat
matrix = vizmat.Transform()
matrix.setScale([1.5,1.5,1])
Plane.texture(myTex)
Plane.texmat(matrix)

but the result is :

the color of the model is only green

i think may be this is due to the Texture Coordinates
but what should i do now ?

I am a newer!

Jeff
04-30-2010, 02:25 PM
Make sure the object is exported with a texture applied. If no texture is applied, then the object does not have UVW coordinates.

In the future please use code tags when posting code. That will preserve any indentation and is easier to read.

guof6570969
05-06-2010, 10:18 PM
thank you
Jeff