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View Full Version : control animation on ive or wrl files?


Darkmax
04-21-2010, 07:52 AM
When i export my models with animation in wrl or ive files the animation runs in vizard in loop mode, how can i control that animation.

For example i want to play it when i want or pause the animation in some point, instead of running always the animation like crazy.

Just to clarify what im doing to have these animations:
When i use animations of translation, rotation or scale i just export in ive or wrl, but when i need to use animations of vertices, i use vrml(wrl) also or the osg sequence from tools that come with the osg exporter for max to exported in ive.

Jeff
04-23-2010, 12:16 PM
Attached is a folder containing a plug-in and a python module that loads this plug-in to control OSG animations based on simple transformations(translation,rotation,scale). Also in the folder is an example script that uses the python module.

For controlling complex animations you can export to the Cal3D avatar format. In Vizard you could either play animations or animate between morph targets.

Darkmax
04-26-2010, 06:39 AM
Wow :eek: thanks Jeff, this going to be very helpful with the animations of my project

TarkaDahl
04-30-2010, 03:09 AM
Im having a similar problem i cant seem to stop an animating wrl file. im getting the artist who makes most of our models to use osg but we still get models from other artist as animating wrls.

Darkmax
04-30-2010, 06:23 AM
Maybe there is another solution more elegant, but when i have a wrl model i import it in 3ds max then export it in a osg format

TarkaDahl
04-30-2010, 01:43 PM
Thats what i would do but im not going to be the person running the program and they wont have 3d studio max or any other 3d package

Kyman2008
07-17-2012, 11:55 AM
i am having trouble loading this plug-in and using it with my .ive file....help!

Kyman2008
07-17-2012, 12:08 PM
however I am using vizard 4.0

farshizzo
07-17-2012, 12:13 PM
Have a look at this post (http://forum.worldviz.com/showthread.php?t=3704)