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Josh
04-14-2010, 01:03 PM
Hi all

I want to stop the execution of my script until a function returns.

The idea is to stop the script when starting a task, where the user has to press a key (P), and as soon as he presses the key, the script should continue.


class Experiment:

# This method is called somewhere...
def start_green_face_task(self):
self.avatar_to_morph().make_green_face()
self.test_reaction_time() # Here the code should stop until this method returns (when the user presses P)! But how can this be achieved?
self.end_green_face_task() # This method should be called *after* the user presses P!

def test_reaction_time(self):
while True:
yield self.viztask.waitKeyDown('P', d)
return

def end_green_face_task(self):
self.avatar_to_morph().remove_green_face()


Sadly I don't get it to work... I tried stuff like

yield self.test_reaction_time()

or

self.viztask.schedule(self.test_reaction_time())

but somehow this doesn't do what I need...

Thanks very much for help!
Josh

Josh
04-15-2010, 06:11 AM
Please, this is very important for me... Anyone??

Josh
04-15-2010, 12:43 PM
*Push* (I'm sorry, but it's very important that I get this to work asap)

IGoudt
04-15-2010, 01:45 PM
Exactly *what* does not work? On which line does the program do other than you expect it to do?
Following changes might not work, but at least it should call test_reaction_time() correctly. Issue is that end_green_face_task() will run at the same time (I think). You can move that method call to test_reaction_time() as well, but why do you need a viztask for a key event? You can also register the P button with the function end_green_face_task()
class Experiment:

# This method is called somewhere...
def start_green_face_task(self):
self.avatar_to_morph().make_green_face()
viztask.schedule(self.test_reaction_time()) # Here the code should stop until this method returns (when the user presses P)! But how can this be achieved?
self.end_green_face_task() # This method should be called *after* the user presses P!

def test_reaction_time(self):
yield viztask.waitKeyDown('P')


def end_green_face_task(self):
self.avatar_to_morph().remove_green_face()

farshizzo
04-15-2010, 02:11 PM
I believe the following code should do what you want:class Experiment:

# This method is called somewhere...
def start_green_face_task(self):
viztask.schedule( self.test_reaction_time() )

def test_reaction_time(self):
self.avatar_to_morph().make_green_face()
yield viztask.waitKeyDown('P') # Here the code should stop until this method returns (when the user presses P)! But how can this be achieved?
self.end_green_face_task() # This method should be called *after* the user presses P!

def end_green_face_task(self):
self.avatar_to_morph().remove_green_face()