imperialkat
01-29-2010, 12:01 PM
Hello. I am trying to use Vizard to simulate light particles (represented as balls). I need them to be able to do two things and I'm unsure how to achieve these effects:
1) the particles need to be able to collide with other objects but not each other
2) The particles must be able to interact with an optical surface such as a lens (represented as a tex quad) by either changing angle of trajectory or bouncing off (based on incident angle).
Any suggestions would be appreciated.
1) the particles need to be able to collide with other objects but not each other
2) The particles must be able to interact with an optical surface such as a lens (represented as a tex quad) by either changing angle of trajectory or bouncing off (based on incident angle).
Any suggestions would be appreciated.