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View Full Version : Skydome texture problem


theuberk
01-17-2008, 07:16 AM
Hi,

I'm trying to make a skydome for my virtual world, but I'm having a problem with the way the texture is showing up in vizard. I've attached images below to show the dome in both 3ds max and vizard.

Skydome in 3ds Max:

http://www.worldviz.com/forum/attachment.php?attachmentid=218&stc=1&d=1200582450



Skydome rendered in 3ds Max:

http://www.worldviz.com/forum/attachment.php?attachmentid=219&stc=1&d=1200582463



Skydome in vizard:

http://www.worldviz.com/forum/attachment.php?attachmentid=221&stc=1&d=1200582738



It seems that in vizard only half of the texture is actually being rendered on the dome. I've checked to see if it wraps around the other side of the dome and it doesn't. It looks the same on the outside of the dome. I've also tried to double and half the offset/tiling of the texture which had no effect. Any help?

farshizzo
01-17-2008, 06:30 PM
The OSG exporter does not use the UV coordinates of the material, it only uses the UV coordinates of the mesh. This means you will have to directly modify the UV coordinates of the skydome mesh.

theuberk
01-18-2008, 05:56 AM
Fixed it with a uvw map modifier. Thanks for the help :).