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Karla
12-17-2007, 10:31 AM
Below is the code from my .py file.

I would like to program info boxes to appear and disappear based on user input or a timer, not from clicking on the logo to shrink the box. For example, a box with 3 choices appears to collect the user's choice of phrase. It disappears after the user clicks OK. Then an info box appears to tell the user the avatar's reply. After 2 seconds (enough time to read the reply), that info box disappears. Then another box with 3 choices appears to collect the user's next choice of phrase, and so on. I'm having a problem with the timing.

After running the file, if you press '5' an info box will appear. Once you click the OK button, the first info box will disappear, but a second info box does not appear as it should. Line 74 should make this box appear; line 77 should wait 2 seconds; and line 78 should make this box disappear.

Any advice is greatly appreciated!

Thanks,
Karla


import viz

import vizinfo #For message box
import viztask #For wait time

viz.go()

male = viz.add('male.cfg') #Add an avatar
male.translate(0,0,1)
male.rotate(0,1,0,180)
male.state(1) #Start in neutral state animation

face2 = male.face('biohead_talk.vzf') #add a face to the avatar

smile = vizact.morph(0,2,0.5) #Smiling face of male avatar
open = vizact.morph(5,0.5,0.5) #mouth open morph of male avatar

# Make an action when a key is pressed.
def mykey(key):
global subTalk, OKbutton, aRadio, bRadio, cRadio, charTalk

if key == ' ': #if the pressed key is space bar
face2.add(smile) #Smiling face of male avatar
face2.add(open) #Open mouth face of male avatar
male.state(5) #Wave animation of male avatar

#Show a Transparent Message Box
if key == '5': #if the pressed key is '5'
subTalk = vizinfo.add("") #Add the vizinfo object
subTalk.translate(1.0,.95) #Set position on screen
subTalk.title("Chat Box") #Give it a title.
subTalk.visible(viz.ON) #Display the Message Box
aRadio = subTalk.add(viz.RADIO, 0, "Hello.") #Create a Radio button
bRadio = subTalk.add(viz.RADIO, 0, "What is your street address?")
cRadio = subTalk.add(viz.RADIO, 0, "What is your pet's name?")
astext = "Hello."
bstext = "What is your street address?"
cstext = "What is your pet's name?"
OKbutton = subTalk.add(viz.BUTTON, "OK") #Create a button
print aRadio.get()

viz.callback(viz.KEYBOARD_EVENT,mykey)

# Make an action when a BUTTON is pressed.
def onButton (button,state):
global subtalk, OKbutton, aRadio, bRadio, cRadio, charTalk
if button == OKbutton and state == viz.DOWN:
aans = aRadio.get()
bans = bRadio.get()
cans = cRadio.get()
viztask.waitTime(1) #Wait 1 second
subTalk.visible(viz.OFF) #Remove the Message Box
if aans == 1:
charTalk = vizinfo.add("It's nice to meet you.")
print "A."
elif bans == 1:
charTalk = vizinfo.add("Uh, that's personal. I'm Alex. Who are you?")
print "B."
elif cans == 1:
charTalk = vizinfo.add("Uh, that's personal. I'm Alex. Who are you?")
print "C."
else:
print "none"
charTalk.translate(1.0,.95) #Set position on screen
charTalk.title("Chat Box") #Give it a title.
charTalk.visible(viz.ON) #Display the Message Box
print aans

viztask.waitTime(2) #Wait 2 seconds to read avatar's response
charTalk.visible(viz.OFF) #Remove the Message Box
print bans
else:
print "place holder"
viz.callback(viz.BUTTON_EVENT, onButton)

def mytimer(num):

viz.callback(viz.TIMER_EVENT,mytimer)
viz.starttimer(0,0.01,viz.FOREVER)


#************************************************* **********
#Adding a world
#************************************************* **********
room = viz.add('panorama.ive')
room.scale(1,1,1) # scale actual
room.translate(0,0,0) # position in the world

farshizzo
12-17-2007, 02:08 PM
You are using the viztask module incorrectly. You need to create a function that uses the yield statement and schedule it using the viztask.schedule command. I modified your example to use the viztask module. Let me know if anything is unclear:import viz

import vizinfo #For message box
import viztask #For wait time

viz.go()

male = viz.add('male.cfg') #Add an avatar
male.translate(0,0,1)
male.rotate(0,1,0,180)
male.state(1) #Start in neutral state animation

face2 = male.face('biohead_talk.vzf') #add a face to the avatar

smile = vizact.morph(0,2,0.5) #Smiling face of male avatar
open = vizact.morph(5,0.5,0.5) #mouth open morph of male avatar

def AvatarSmile():
face2.add(smile) #Smiling face of male avatar
face2.add(open) #Open mouth face of male avatar
male.state(5) #Wave animation of male avatar
vizact.onkeydown(' ',AvatarSmile)

def StartQuestion():

while True:

yield viztask.waitKeyDown('5') #Wait for '5' key to be pressed


subTalk = vizinfo.add("") #Add the vizinfo object
subTalk.translate(1.0,.95) #Set position on screen
subTalk.title("Chat Box") #Give it a title.
aRadio = subTalk.add(viz.RADIO, 0, "Hello.") #Create a Radio button
bRadio = subTalk.add(viz.RADIO, 0, "What is your street address?")
cRadio = subTalk.add(viz.RADIO, 0, "What is your pet's name?")
astext = "Hello."
bstext = "What is your street address?"
cstext = "What is your pet's name?"
OKbutton = subTalk.add(viz.BUTTON, "OK") #Create a button

yield viztask.waitButtonDown(OKbutton) #wait for OK button to be pressed

aans = aRadio.get()
bans = bRadio.get()
cans = cRadio.get()

yield viztask.waitTime(1) #Wait 1 second

subTalk.remove() #Remove the Message Box

if aans == 1:
charTalk = vizinfo.add("It's nice to meet you.")
print "A."
elif bans == 1:
charTalk = vizinfo.add("Uh, that's personal. I'm Alex. Who are you?")
print "B."
elif cans == 1:
charTalk = vizinfo.add("Uh, that's personal. I'm Alex. Who are you?")
print "C."
else:
print "none"
charTalk.translate(1.0,.95) #Set position on screen
charTalk.title("Chat Box") #Give it a title.

yield viztask.waitTime(2) #Wait 2 seconds to read avatar's response
charTalk.remove() #Remove the Message Box

#Schedule task that will ask user a question when '5' key is pressed and display a response
viztask.schedule( StartQuestion() )


#************************************************* **********
#Adding a world
#************************************************* **********
room = viz.add('panorama.ive')
room.scale(1,1,1) # scale actual
room.translate(0,0,0) # position in the world

Karla
12-17-2007, 03:13 PM
Hi,

Thank you for the reply!

I got the following to work. I will try your example also tomorrow. Perhaps both ways of turning the boxes on and off will be useful as I get more complex with the code.

Thanks,
Karla


#************************************************* *****************************************
#************************************************* *****************************************
#Sequence of interaction between avatar and user with avatar smiling and talking
#************************************************* *****************************************
#************************************************* *****************************************

import viz

import vizinfo #For message box
import viztask #For wait time

viz.go()

male = viz.add('male.cfg') #Add an avatar
male.translate(0,0,1)
male.rotate(0,1,0,180)
male.state(1) #Start in neutral state animation

face2 = male.face('biohead_talk.vzf') #add a face to the avatar

smile = vizact.morph(0,2,0.5) #Smiling face of male avatar
open = vizact.morph(5,0.5,0.5) #mouth open morph of male avatar

#Setting some info boxes
charTalkA = vizinfo.add("It's nice to meet you.")
charTalkA.translate(1.0,.95) #Set position on screen
charTalkA.title("Chat Box") #Give it a title.
charTalkA.visible(viz.OFF) #turn view off

charTalkB = vizinfo.add("Uh, that's personal. I'm Alex. Who are you?")
charTalkB.translate(1.0,.95) #Set position on screen
charTalkB.title("Chat Box") #Give it a title.
charTalkB.visible(viz.OFF) #turn view off

def displayAction(some_box, sec):
some_box.visible(viz.ON)
viz.waittime(sec)
some_box.visible(viz.OFF)

# Make an action when a key is pressed.
def mykey(key):
global subTalk, OKbutton, aRadio, bRadio, cRadio, charTalk

if key == ' ': #if the pressed key is space bar
face2.add(smile) #Smiling face of male avatar
face2.add(open) #Open mouth face of male avatar
male.state(5) #Wave animation of male avatar

#Show a Transparent Message Box
if key == '5': #if the pressed key is '5'
subTalk = vizinfo.add("") #Add the vizinfo object
subTalk.translate(1.0,.95) #Set position on screen
subTalk.title("Chat Box") #Give it a title.
subTalk.visible(viz.ON) #Display the Message Box
aRadio = subTalk.add(viz.RADIO, 0, "Hello.") #Create a Radio button
bRadio = subTalk.add(viz.RADIO, 0, "What is your street address?")
cRadio = subTalk.add(viz.RADIO, 0, "What is your pet's name?")
astext = "Hello."
bstext = "What is your street address?"
cstext = "What is your pet's name?"
OKbutton = subTalk.add(viz.BUTTON, "OK") #Create a button
print aRadio.get()

viz.callback(viz.KEYBOARD_EVENT,mykey)

# Make an action when a BUTTON is pressed.
def onButton (button,state):
global subtalk, OKbutton, aRadio, bRadio, cRadio, charTalk
if button == OKbutton and state == viz.DOWN:
aans = aRadio.get()
bans = bRadio.get()
cans = cRadio.get()
subTalk.visible(viz.OFF) #Remove the Message Box
if aans == 1:
viz.director(displayAction, charTalkA, 1)
print "A."
elif bans == 1:
viz.director(displayAction, charTalkB, 2)
print "B."
elif cans == 1:
viz.director(displayAction, charTalkB, 3)
print "C."
else:
print "none"
print bans
else:
print "place holder"
viz.callback(viz.BUTTON_EVENT, onButton)

def mytimer(num):

viz.callback(viz.TIMER_EVENT,mytimer)
viz.starttimer(0,0.01,viz.FOREVER)

#************************************************* **********
#Adding a world
#************************************************* **********
room = viz.add('panorama.ive')
room.scale(1,1,1) # scale actual
room.translate(0,0,0) # position in the world