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v-Salik
09-12-2007, 02:01 PM
A search for particles yielded just this:

<node3d>.hasparticles()

Is there any other documentation on how to use particle effects in vizard? The documentation says that the engine supports it:

Sophisticated material shading techniques: cubic environment maps, pixel shaders, bump mapping, reflections, refraction, shadows, multi-pass texturing, particles, transparency, projective texture mapping, and non-photorealistic rendering filters.

3 D
09-20-2007, 03:42 PM
Thank you for your interest in simulating particle systems in Vizard.

We are pleased to inform you that we are currently working to provide documentation on this topic in the form of a new tutorial, as well as some example scripts for effortlessly adding particles to your world, in our next release.