View Full Version : mapping method
FlyingFish
07-11-2007, 09:42 PM
I am trying to create a realistic world using 3ds max and I want to know what types of mapping method does Vizard supports as of now. I read in the other thread that dot3/normal mapping is supported but is it possible to get bump or parallax mapping to work?
farshizzo
07-12-2007, 09:06 AM
Hi,
Vizard has built-in support for the OpenGL Shading Language, so you can implement any bump-mapping effect you want. I've attached a sample script that performs a parallax bump-map effect.
vBulletin® v3.8.7, Copyright ©2000-2024, vBulletin Solutions, Inc.