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#1
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Instead of using cave.setTracker, use cave.update to manually specify the position of the users eye with respect to the wall corners.
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#2
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Ah, that's easy enough. I was under the mistaken impression that I'd need to call CaveView to get the view and modify that with my navigation routines (and CaveView requires a tracker, hence my issue).
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#3
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vizcave confusion
Wasn't the question how to move around the entire cave volume around within the scene, and keep the eyes static within the cave? Wouldn't this move the eyes within the cave, but *not* move the cave within the environment?
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