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#1
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I succeed to modify the mesh to the desired morph state and to export to a to a cal3d mesh file: mouth_open.CMF.
When I add the new morph to my avatar cfg, I have the following error when I run the script. ** WARNING: Failed to load morph file: mouth_open.CMF cal3d : Internal error in .\coremesh.cpp(145) what could be the problem. |
#2
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Hi,
Did you define the morph immediately after you defined the mesh for the head? Your cfg file should look like the following: Code:
. . mesh = headmesh.cmf morph = mouth_open.cmf mesh = othermesh.cmf . . . |
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