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Just two more questions.
What would be the workflow in 3ds max to get the right lightmaps? What would be the best way to change the brightness of the render-to-texture textures in 3ds max? I tried to view my model on the htc vive. But if the line Code:
vizfx.postprocess.getEffectManager().setPixelFormat(viz.TEX_RGB_32) Last edited by stakkie; 01-25-2017 at 08:02 AM. |
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bump map, exposure, light map, osgb, shader, vizard |
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