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Old 01-25-2017, 07:57 AM
stakkie stakkie is offline
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Join Date: Jan 2017
Posts: 6
Just two more questions.

What would be the workflow in 3ds max to get the right lightmaps? What would be the best way to change the brightness of the render-to-texture textures in 3ds max?

I tried to view my model on the htc vive. But if the line
Code:
vizfx.postprocess.getEffectManager().setPixelFormat(viz.TEX_RGB_32)
is added, the vive doesn't produce an image anymore. If I remove that line the post effects don't have the desired result. Is there a way to get this to work?

Last edited by stakkie; 01-25-2017 at 08:02 AM.
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Tags
bump map, exposure, light map, osgb, shader, vizard


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