Forum: Vizard
05-15-2012, 11:26 AM
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Replies: 1
Views: 7,640
Matrix math
Hello,
I am trying to do a simple Cyclic Coordinate Descent algorithm, and need to be able to do repeated transformations on points, preferably in memory. I looked at vizmat, and it seems like it...
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Forum: Vizard
02-22-2012, 02:35 PM
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Replies: 2
Views: 10,147
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Forum: Vizard
02-22-2012, 01:51 PM
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Replies: 2
Views: 10,147
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Forum: Vizard
02-07-2012, 03:13 PM
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Replies: 4
Views: 11,673
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Forum: Vizard
02-01-2012, 08:20 AM
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Replies: 4
Views: 11,673
Sure! I should have done that in the first...
Sure! I should have done that in the first place. My problem is not covering the whole screen - that still works. It is when I try to cover a sub-window I have a problem, as shown in the following...
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Forum: Vizard
01-30-2012, 11:55 AM
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Replies: 4
Views: 11,673
Using a texquad to cover a window
Hello,
I was using texquads to blank out a window I made with viz.add(viz.Window) in Vizard 3, but it looks to me like the way texquads work with windows has changed in Vizard 4 (it appears the...
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Forum: Vizard
10-11-2011, 05:26 PM
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Replies: 2
Views: 12,874
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Forum: Vizard
10-11-2011, 12:20 PM
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Replies: 2
Views: 12,874
<node3d>.getChildren() subtleties
I am trying to poll an object loaded from an ive file for it's children. The object always returns an empty list from getChildren(). However, if I use getChild('DVD') (one of the children), it...
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Forum: Vizard
08-16-2011, 10:36 AM
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Replies: 3
Views: 7,774
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Forum: Vizard
08-16-2011, 09:43 AM
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Replies: 3
Views: 7,774
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Forum: Vizard
08-16-2011, 08:48 AM
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Replies: 3
Views: 7,774
Possible error with executables
Hello,
I have recently tried making some executables, but they do not seem to run-I get the following console window:
******************************************************************************...
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Forum: Vizard
08-11-2011, 10:16 AM
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Replies: 1
Views: 6,858
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Forum: Vizard
07-08-2011, 11:37 AM
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Replies: 1
Views: 12,111
Collada support
Hello,
I was wondering what support collada has in Vizard 4? Is there support for bones or meshes, or is there likely to be in the future?
thanks,
Christian
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Forum: Vizard
06-01-2011, 08:43 AM
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Replies: 1
Views: 9,212
Complete Characters HD and speech
Hello,
We got the Complete Characters HD recently and I was wondering if there was a function equivalent to vizact.speak to make an avatar move it's lips with a speech.
Thanks,
Christian
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Forum: Vizard
05-03-2011, 08:48 AM
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Replies: 0
Views: 9,656
Ambient light
<node3d>.ambient mentions "the ambient property determines what colors from the ambient light the node will reflect. The final ambient color of the node is the ambient material color multiplied by...
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Forum: Vizard
02-23-2011, 07:13 AM
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Replies: 2
Views: 9,079
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Forum: Vizard
02-22-2011, 10:48 AM
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Replies: 2
Views: 9,079
Debug error
Hello,
I managed to get some code running using the Run Script option, but when I tried to debug, I got the following error (related to the Queue object)
Traceback (most recent call last):...
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Forum: Vizard
09-27-2010, 11:34 AM
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Replies: 2
Views: 7,523
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Forum: Vizard
09-27-2010, 09:39 AM
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Replies: 2
Views: 7,523
Seeing errors finding files in an executable
Hello,
I am trying to make an .exe that contains a LOT of resources. There are a lot of branching parts, so it is hard to be sure I have every resource. I added some viz.res.addpublish...
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Forum: Vizard
08-25-2010, 12:51 PM
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Replies: 1
Views: 8,182
Collide mesh on child objects
Hello,
I have found that if I grab a child object and create a collide mesh from it, no mesh is actually created, or at least my other physics objects do not register collisions with it.
The...
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Forum: Vizard
07-08-2010, 08:11 AM
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Replies: 2
Views: 7,692
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Forum: Vizard
07-07-2010, 11:59 AM
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Replies: 2
Views: 8,531
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Forum: Vizard
07-07-2010, 07:05 AM
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Replies: 2
Views: 7,692
Head mesh indirection
Hello,
I am trying to make an avatar head disappear. I would like to use the 'head_mesh' that is defined to allow setFace to make a head invisible, but an avatar.visible(viz.OFF, 'head_mesh') does...
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Forum: Vizard
06-17-2010, 10:19 AM
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Replies: 1
Views: 9,697
Animations and locked bones
Hello,
If you are playing an animation but have a locked bone (such as the head to follow an object), is there a way to tell what euler the animation would have applied to the bone had it not been...
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Forum: Vizard
06-15-2010, 11:43 AM
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Replies: 3
Views: 7,560
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