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View Full Version : Track Eye Gaze with Lines


enkeli
05-02-2006, 01:59 PM
I am trying to add lines (aka: "rays", whatever you want to call them) to indicate where an avatar is looking. So ideally the line originates at the avatar's head and extends out according to their gaze. This is what I'm using to create the lines:


[ x, y, z ] = avatar.getpos()
y = 1.4
viz.startlayer( viz.LINES )
viz.linewidth( 1 )
gazeOrigin = viz.vertex( x, y, z )
gazeEnd = viz.vertex( x, y, z + 5 )
gaze = viz.endlayer()
gaze.color( viz.BLUE )
gaze.alpha( 0.3 )


Easy enough, but now I want to update where the line is pointing when the avatar moves their head. I want to keep the origin vertex stationary while changing the angle of the line. Suggestions?

farshizzo
05-02-2006, 02:06 PM
Hi,

Just change the position of the second vertex:gaze.vertex(1,x,y,z)If you are going to be changing the vertex frequently then add the following line of code after you create the gaze line:gaze.dynamic()This will speed up rendering.