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View Full Version : double avatar faces in 2.53


Vbents
02-06-2006, 09:13 PM
Hi,

A script which ran in 2.17 now adds two or more faces to any avatar--i.e. the original avatar head is still disturbingly visible through the new head. Has anyone else seen this problem?

Here is the error that occurs on loading:

Loading File: M-262.vzf
** WARNING: Could not find subchild with name: 'm_head.cmx'

Is this just an issue with old .vzf files, or should I be reexamine the code?

Thanks,
Ben

Vbents
02-07-2006, 02:01 AM
It seems that this is a more generic and simpler problem: none of the .vzf heads work correctly with male2.cfg, leaving the original head in place--the heads do work with male.cfg. I am almost certain that this combination worked in 2.17, however.

Is there any way just to turn off the male2.cfg's default head?

-Ben

farshizzo
02-07-2006, 09:57 AM
Hi,

When you attach a face to an avatar, by default it attempts to hide the head mesh named 'm_head.cmx'. If you are using a custom made avatar, which seems to be the case, then you need to manually hide the head yourself. Simply issue the command:avatar.visible(0,'head mesh name')