EnvisMJ
10-21-2011, 12:08 PM
I'm working on a VR training simulator for medical use. We've got a lot of glass vials and IV bags (and a few windows) in the environment. So need to get as realistic of a glass material as we can manage.
An older version of the project an be seen here:
http://www.youtube.com/watch?v=x440QBi_xfQ
We're using LoD, baked lighting, normal maps and transparency maps. What's the best glass material we can manage in Vizard beyond just turning on the transparency?
An older version of the project an be seen here:
http://www.youtube.com/watch?v=x440QBi_xfQ
We're using LoD, baked lighting, normal maps and transparency maps. What's the best glass material we can manage in Vizard beyond just turning on the transparency?