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View Full Version : Intersecting Error


Johannes
04-07-2005, 05:20 PM
Hi,
just had the following error:

Traceback (most recent call last):
File "050407_SynchroGoodIntersect.py", line 1529, in moveGliderEven
moveBall(i,ball0503)
File "050407_SynchroGoodIntersect.py", line 1719, in moveBall
info=object.intersect(ball.lastPos0504,ball.actual Pos.get())
File "C:\Program Files\Vizard25Alt\viz.py", line 2207, in intersect
return VizIntersect(_ipcSendHold(_VIZ_INTERSECTLINE,MAIN_ SCENE,self.id,'',lineEnd[0],lineEnd[1],lineEnd[2],0))
File "C:\Program Files\Vizard25Alt\viz.py", line 2999, in __init__
self.object = _GetNode(data[7])
File "C:\Program Files\Vizard25Alt\viz.py", line 1163, in _GetNode
return _GlobalNodeList[id]
KeyError: -1


happens when I do this:
info=object.intersect(ball.lastPos0504,ball.actual Pos.get())

Johannes

farshizzo
04-13-2005, 09:40 AM
Hi,

Which version of Vizard are you running? I could not recreate the problem here. If you are still having the problem try running the following code at the beginning of your program:viz._AddNode(viz.VizNode(-1))Let me know if this gets rid of the error message.

Johannes
04-27-2005, 09:18 AM
Had the above error again.

No viz._AddNode(viz.VizNode(-1)) did not help.

My Vizard Version is 2.50B (because VR does not work for me in the newest).

It is only occuring when I'm launching many balls (objects).

It's not urgent though,
Johannes

farshizzo
04-27-2005, 10:26 AM
Hi,

If possible, could you send me the most simple script that recreates this problem? I am unable to recreate it here.

Also, what does not work for you in the newest version?

Johannes
04-27-2005, 10:59 AM
Hi,
last week, when I tried the newest Version it worked fine on the normal desktop but when I used it for VR it just crashed after loading the plugin (cull.dlm).

To create a simple script that recreates the problem I'm missing the time right now. I will try to show it M and A in Florida and if wi cannot solve it I will write again later.

Johannes

farshizzo
04-27-2005, 11:11 AM
Hi,

I'll look into that. However, with the latest version you don't need to use "cull.dlm", you can simply do the following to disable culling on an object:object.disable(viz.CULLING)