Deltcho
08-03-2010, 02:39 PM
Hi,
I'm having problems exporting the mesh files using the Cal3D exporter from your website and 3ds max 2010 (32 bit). I am trying to export slightly modified versions of the complete characters set that we have.
Here's what I'm doing, please let me know if you know where the problem is:
1) I select the skeleton, then click "export" from the menu and select the Cal3D skeleton file, *.CSF. Skeleton exports fine.
2) I select the mesh, then click "export" from the menu and select the Cal3D mesh file, *.CMF. Then I pick the previously exported skeleton file when it asks for one during "Step 1", then click "Next". During step 2 I leave everything on default and click "Next", but it says "No meshes were selected for export" and gives an error (code 118).
When that didn't work, I tried selecting the entire mesh + skeleton and repeating Step 2). That exported a 1 KB CMF file which did not actually contain the mesh.
Any idea what the problem could be?
Thanks!
I'm having problems exporting the mesh files using the Cal3D exporter from your website and 3ds max 2010 (32 bit). I am trying to export slightly modified versions of the complete characters set that we have.
Here's what I'm doing, please let me know if you know where the problem is:
1) I select the skeleton, then click "export" from the menu and select the Cal3D skeleton file, *.CSF. Skeleton exports fine.
2) I select the mesh, then click "export" from the menu and select the Cal3D mesh file, *.CMF. Then I pick the previously exported skeleton file when it asks for one during "Step 1", then click "Next". During step 2 I leave everything on default and click "Next", but it says "No meshes were selected for export" and gives an error (code 118).
When that didn't work, I tried selecting the entire mesh + skeleton and repeating Step 2). That exported a 1 KB CMF file which did not actually contain the mesh.
Any idea what the problem could be?
Thanks!