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Enlil
04-01-2010, 10:47 AM
Hello,

I am blending textures on a .vzf face added using body.addFace. This worked pretty well until the artist started using facegen, which wants to generate multiple texture files for the face. Using the blend example, I am blending using code like:

self.blend = viz.add('multitexblend.fp')
self.VizFaceObject.apply(self.blend)
self.NeutralTextureFileName = file1
self.Texture1 = viz.add(textureFile1)
self.Texture2 = viz.add(textureFile2)
self.VizFaceObject.texture(self.Texture1)
self.VizFaceObject.texture(self.Texture2, '', 1)

self.blend.param(0,0)



However, this replaces all the textures in the face (so in my particular case, the eyeball texture is replaced with the texture I am setting on the face . . .)

So, is there a way to blend only the skin texture? And if so, how do I access it?

Thanks,

Christian

farshizzo
04-01-2010, 12:39 PM
When applying the texture and fragment program, specify the sub-node that the skin texture is applied to. For example:face.apply(blend,'skin_geom')
face.texture(tex1,'skin_geom')
face.texture(tex2,'skin_geom',1)You will need to replace 'skin_geom' with the actual name of you skin sub-node.

Enlil
04-09-2010, 11:12 AM
Thanks, that works.

Christian