johanzebin
02-15-2009, 03:34 PM
Hi everybody,
I'm currently fiddling around with the Trial Version (3.12.0004), and one of the first things I wanted to try is loading a md2 model... mostly just for the fun of it.
However now it took me at least 2 hours until I found out how to convert those REALLY old QuakeI-models into md2, but if I try to add them into Vizard (via viz.add), I get the following:
Traceback (most recent call last):
File "<string>", line 11, in ?
File "VizardTutorial1.py", line 5, in ?
ogre = viz.add('ogre.MD2')
File "F:\Program Files\WorldViz\Vizard30/python\viz.py", line 8575, in add
raise ValueError, 'Unrecognized file extension: '+fileType
ValueError: Unrecognized file extension: MD2
I also downloaded some random md2 models from the web, and ran into the same error message... is it a problem of the Trial Version, my files, or is this format just not supported anymore?
Any suggestions into which format I should convert the md2-file to, in order to oblige Vizard most likely? I already tried Blender, but somehow the textures got lost on the way (the plain meshes worked, though!)...
I'm currently fiddling around with the Trial Version (3.12.0004), and one of the first things I wanted to try is loading a md2 model... mostly just for the fun of it.
However now it took me at least 2 hours until I found out how to convert those REALLY old QuakeI-models into md2, but if I try to add them into Vizard (via viz.add), I get the following:
Traceback (most recent call last):
File "<string>", line 11, in ?
File "VizardTutorial1.py", line 5, in ?
ogre = viz.add('ogre.MD2')
File "F:\Program Files\WorldViz\Vizard30/python\viz.py", line 8575, in add
raise ValueError, 'Unrecognized file extension: '+fileType
ValueError: Unrecognized file extension: MD2
I also downloaded some random md2 models from the web, and ran into the same error message... is it a problem of the Trial Version, my files, or is this format just not supported anymore?
Any suggestions into which format I should convert the md2-file to, in order to oblige Vizard most likely? I already tried Blender, but somehow the textures got lost on the way (the plain meshes worked, though!)...