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Old 11-20-2013, 03:05 AM
ChrisMa ChrisMa is offline
Join Date: Sep 2013
Posts: 13
No textures in Vizard after exporting from Blender 2.69

Hello everybody,

I tried to load a Scene of a Supermarket after exporting it as a Collada from Blender 2.69. I found on

I'm able to load it in the Inspector and with a Phyton Script. But there is no Texture. I only the a black and White Picture and I can't see through the Windows.

What is the workflow with the Blender Version 2.69? I tried to Export it including the UV Textures and the Material Textures.

I'm using Vizard 4.10.00005

Thanks a lot.
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Old 11-21-2013, 05:16 PM
Jeff Jeff is offline
WorldViz Team Member
Join Date: Aug 2008
Posts: 2,467
After exporting the model do you see a sub-folder with textures?
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Old 11-22-2013, 01:40 AM
ChrisMa ChrisMa is offline
Join Date: Sep 2013
Posts: 13
It's not in a subfolder. Blender Exports them in the same Folder as the .dae file. I have to add, that the textures are not visible in Blender, before Rendering, too.
Is there still the Thing, that they have to be added to the mesh before exporting?
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Old 04-16-2014, 08:24 AM
ChrisMa ChrisMa is offline
Join Date: Sep 2013
Posts: 13

unfortunately I couldn't find a solution. If I generate objects step by step on my own and export them to worldviz the texture is exported and shown in worldviz (see attached screenshot).

Generating a subfolder manually with the name of the .dae didn't help.

Kind regards,


Any idea?
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Old 04-16-2014, 11:36 PM
ChrisMa ChrisMa is offline
Join Date: Sep 2013
Posts: 13

yesterday I opened one of the elements from this model in a new Blender file. I had to manualy asign the texture to each face. After exporting this new model, I could load it in worldviz, with the correct textures on it.

But that's not the way it is supoosed to, I think
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