WorldViz User Forum  

Go Back   WorldViz User Forum > Vizard

Thread Tools Rate Thread Display Modes
Old 03-17-2007, 06:26 PM
tmcw tmcw is offline
Join Date: Feb 2007
Location: W&M
Posts: 24
Importing from Blender and getting "real" sizes for models?


I've luckily had that a-ha moment with Blender and I've got a accurate (though crude) model of our lab designed. Currently I'm using a conversion of 1 inch to 1 Blender unit, because I only had a standard tape measure on hand when I was designing it - but since everything is consistent, I can resize the actual model to any number of internal units.

So, being able to export to .osg (and, barely, collada), what unit conversion should I use in Blender (or scale should I use in Vizard) to get this model to be accurate? Right now I think it's around 0.060, but I'm not sure.

Any help is very much appreciated! Thanks.
Reply With Quote
Old 03-19-2007, 09:37 AM
farshizzo farshizzo is offline
WorldViz Team Member
Join Date: Mar 2003
Posts: 2,849
You will probably want to convert the model units to meters. Try applying a 0.0254 scale to your model in Blender before exporting. It is usually preferable to apply any scaling in your modeling program instead of Vizard.
Reply With Quote

Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT -7. The time now is 10:08 PM.

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2022, vBulletin Solutions, Inc.
Copyright 2002-2018 WorldViz LLC