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Hi guys,
I'm having a strange error when exporting facial expressions as a mesh (CMF) in some avatars (HD pack). For instance, I change a facial bone in the 3ds max (I've tried with 2011 64bits, 2011 32bits, 2013 64bits and 2013 62bits) and export a mesh through your cal3d exporter. Then I import it as morph in the cfg file of the avatar. I have the morph file in the same folder as the cfg file. Bellow there's an example of the cfg file I'm using. When I add the avatar in vizard, I get the following error: Loading File: resources\m002.cfg cal3d : Internal error in .\coremesh.cpp(160) ** WARNING: Failed to load morph file: m002_happy.CMF cal3d : Internal error in .\coremesh.cpp(160) ** WARNING: Failed to load morph file: m002_sad.CMF This happens for m002 avatar, but not for m001, for instance. Can you help me understand the problem? I can't figure out what I'm doing wrong... Best regards, Marco ################################################ # # Cal3d cfg File # ################################################ path = Male\ scale = 0.01 flip_texture = 1 ################# Skeleton ################# skeleton = Skel\CC2_mHigh_Skeleton.CSF ################# Meshes ################# mesh = Mesh\CC2_m002_hipoly.CMF morph = m002_happy.CMF morph = m002_sad.CMF ################# Animations ################# ################# Materials ################# material = Material\CC2_m002_hipoly_1.CRF material = Material\CC2_m002_hipoly_2.CRF material = Material\CC2_m002_hipoly_3.CRF |
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