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Old 08-13-2004, 10:34 AM
ChrisB ChrisB is offline
Join Date: May 2004
Location: Hamilton, Ontario
Posts: 4
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Texture tiling


One application im working on in Vizard right now uses a floor whose dimensions need to be changed depending on the simulation. I've got a few good textures that I'd like to tile over it, but I find that Vizard is always stretching the texture to cover the entire floor.

I export to VRML97 from 3dsMax5 with the correct tiling settings. When I re-import it within 3dsMax just to double-check, the texture looks fine. When I view it in Vizard, it gets stretched. Is there a better way to export to correct this problem, or is there something in Vizard (Im using 2.15) I haven't found yet?

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