WorldViz User Forum  

Go Back   WorldViz User Forum > Vizard

 
 
Thread Tools Rate Thread Display Modes
Prev Previous Post   Next Post Next
  #3  
Old 02-02-2021, 11:39 AM
hannahapz hannahapz is offline
Member
 
Join Date: Apr 2018
Posts: 22
Hi Sado,

The latter is exactly what I'm looking for (a non-geometric way to constrain point light).

With that said, I've use geometry to artificially constrain the light, but I get quite a discrete cut-off, and thus lose the natural gradient of point light.

As for attempting to avoid using geometry to constrain point light (by adjusting for intensity, spread, attenuation, position, or euler), what I get is an all-or-none situation. It seems as though none of the functions enable to fine-tune the gradient of point light.

I hope this makes sense!
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Get point coordinate from point cloud brenx Vizard 2 06-02-2017 08:49 AM
animate an object using 5dt data glove 5 ultra agrima Vizard 3 07-01-2014 11:17 AM
Demystifying exporting light maps from 3ds Max to Vizard? dproeder Vizard 1 06-14-2013 01:34 PM
Realistic Light and Shadows Using Vizard and 3DS Max jde Vizard 4 07-13-2012 10:58 AM
Ambient light Enlil Vizard 0 05-03-2011 08:48 AM


All times are GMT -7. The time now is 01:55 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2025, vBulletin Solutions, Inc.
Copyright 2002-2023 WorldViz LLC