WorldViz User Forum  

Go Back   WorldViz User Forum > Vizard

 
 
Thread Tools Rate Thread Display Modes
Prev Previous Post   Next Post Next
  #1  
Old 06-13-2013, 09:52 PM
dproeder dproeder is offline
Member
 
Join Date: May 2013
Posts: 3
Lightbulb Demystifying exporting light maps from 3ds Max to Vizard?

Hey all.

So when following the steps in the Vizard documentation on baking and exporting light maps from 3ds Max I started wondering about a few things. I am an experienced Maya and Unity User so I kinda wanted to know whats being generated and whats being exported during this process.


Is 3ds Max creating a 2nd UV set with automatically laid UVs with a monochromatic light map?

Is 3ds max overwriting your current UVs and baking the lighting information directly onto your diffuse?

When you export the newly light baked models from Max to Vizard, what is being transfered?
Is it 2 separate maps such as a Light Map and your original Diffuse?
Is it 1 map with lighting baked directly into your diffuse?

How does vizard process this lighting information? When exporting with "lighting turned off", does vizard have any light source in its scenes? Are the light sources read from the exported lighting information from the osgb?


I am not a fan of 3ds Max's scene management. It is very difficult to work in a scene with many objects and a million+ triangle count. I would rather bake lighting in Maya and transfer over the baked meshes to 3ds Max in FBX form. Knowing how Vizard reads light map information will help me create this workflow.

Thanks from IVC Greenville!
-patrick
Reply With Quote
 

Tags
3ds max, light baking, maya, osgb export, uv sets

Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Exporting Lights in OSG File shivanangel Vizard 3 12-07-2012 09:49 AM
Realistic Light and Shadows Using Vizard and 3DS Max jde Vizard 4 07-13-2012 10:58 AM
Vizard tech tip: Using the Python Imaging Library (PIL) Jeff Vizard 0 03-23-2009 11:13 AM
Exporting from Maya in Vizard Elittdogg Vizard 2 04-03-2008 07:51 AM
Exporting from Maya to Vizard jfreeman Vizard 2 06-30-2005 02:14 PM


All times are GMT -7. The time now is 03:50 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2021, vBulletin Solutions, Inc.
Copyright 2002-2018 WorldViz LLC