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  #1  
Old 04-07-2014, 10:25 AM
ddamato ddamato is offline
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Join Date: Apr 2014
Posts: 1
Avatar Workflow

What is the proper workflow when attempting to create new avatars? From what I've gathered, these are the steps:
  • create model in MakeHuman
  • export as .mhx format
  • import .mhx to Blender
  • export as .osg format
  • viz.add(example.osg) in scene
So here are my problems/questions/concerns:
  • What settings should I be using in the current version of MakeHuman (recommended by a WorldViz sales rep) to export for eventual use in WorldViz?
  • I can't find a plug-in that works for the current version of Blender that exports to .osg (which is the recommended WorldViz format). I understand .ive includes textures but a plug-in for this is non-existent it seems.
  • Practically any other format I try (.dae, .obj...) does not import correctly (if it imports at all) into WorldViz.
Please advise, thanks!
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  #2  
Old 04-10-2014, 07:08 AM
Jeff Jeff is offline
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Join Date: Aug 2008
Posts: 2,471
The only character format supported by Vizard is Cal3D. We support a workflow through 3ds Max and have a Cal3D exporter for Max on our downloads page. If you have Max, then you should import your MakeHuman model into there and then export to Cal3D. I'm not sure if Blender currently has support for Cal3D and whether that's an option. OSG is Vizard's native model format for standard models.
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