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  #1  
Old 11-04-2004, 07:44 PM
susan susan is offline
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Join Date: Nov 2004
Posts: 2
Lip movement threshold

I'm using the loadSpeech command with the old Avatar.Person type avatar. It seems that some minor background noise in my wav file is setting off the lip flap when there is no speech and is preventing the mouth from completely closing while the file is playing. I thought there was a way to set the threshold level so that it'll take more to activate the lips but I can't seem to figure out how to do this. I know loadSpeech takes a value (e.g. Bob.loadSpeech('talk.wav', .05)), but from what I can tell this seems only to be controling the amount that the lips open. Thanks.
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  #2  
Old 11-05-2004, 11:13 AM
farshizzo farshizzo is offline
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Join Date: Mar 2003
Posts: 2,849
Hi,

Are you using the default heads or a 3dMeNow head?
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  #3  
Old 11-05-2004, 11:20 AM
susan susan is offline
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Posts: 2
3DMeNow
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  #4  
Old 11-05-2004, 12:19 PM
farshizzo farshizzo is offline
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Posts: 2,849
Hi,

Send me an email at lashkari@worldviz.com and I will send you an update for this.
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  #5  
Old 05-25-2006, 11:07 AM
betancourtb82 betancourtb82 is offline
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Join Date: Jan 2006
Posts: 103
I'm using the .act() command to have the avatar speak a wav file. I'm using the biohead_talk.vzf face. It works fine when I use the jfk.wav file but when I insert any other wav file the lips "explode". They are totally distorted. Is their a fix for this? Is it a problem with the way I'm coding it?

Code:
def walkAvatar(starter):
 global START_AVATAR,stopCount
 walk = starter.walkto(0,0,HEAD_DEPTH,1,260,2)
 speech = starter.speak('Test.wav')
 #Clear all the avatar's actions, reposition it, and start the walk action
 starter.clear(viz.ALL)
 action1 = starter.act(walk)
 action3 = starter.state(1)
 action4 = speech
 if starter.tag == 0:
  action2 = starter.turn(180)
  action5 = starter.walkto(-2,0,1)
  action6 = vizact.headto(45,0,0)
  starter.act(vizact.sequence(action1,action2,action3,action4,action5,action6))
 elif starter.tag == 1:
  action2 = starter.turn(180)
  action5 = starter.walkto(-2,0,-1)
  action6 = vizact.headto(45,0,0)
  starter.act(vizact.sequence(action1,action2,action3,action4,action5,action6))
 elif starter.tag == 2:
  action2 = starter.turn(180)
  action5 = starter.walkto(2,0,-1)
  action6 = vizact.headto(-45,0,0)
  starter.act(vizact.sequence(action1,action2,action3,action4,action5,action6))
 else: 
  action2 = starter.turn(175)
  action5 = starter.walkto(2,0,1,25)
  action6 = vizact.headto(-45,0,0)
  starter.act(vizact.sequence(action1,action2,action3,action4,action5,action6))
  viz.killtimer(START_AVATAR)
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  #6  
Old 05-25-2006, 04:13 PM
Gladsomebeast Gladsomebeast is offline
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Join Date: Mar 2005
Location: Isla Vizta, CA
Posts: 397
The second argument of the <VizAvatar>.speak( file, scale ) is scale. The mouth movement depends on the amplitude/volume of the sound file. Experiment with the scale argument bellow the default of 1 to avoid the mouth model madness.
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