#1
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Set Size ViewPoint by Keyboard
Firstly, i would like to thanks everyone that helped me, and I have more one question. How can I set the size of window using keyboard?
For example: I've defined "upLeftWindow.setSize(.436, .93)", but for using the correct size, i need to do many tests to find it. If i wanted use to any button to set it in real time, would be possible? |
#2
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Sure, <window>.setSize() works during runtime as well, so for finding the right window size by tweaking it step-by-step you can have a little code like this:
Code:
x = 0.5 #initial size window X y = 0.5 #initial size window Y upLeftWindow = viz.addWindow() upLeftWindow.setSize([x,y]) upLeftWindow.setPosition(0,1) upLeftWindow.clearcolor(viz.WHITE) def onKeyDown(key): global x, y if key == '-': x -= 0.05 #step size upLeftWindow.setSize([x,y]) elif key == '=': x += 0.05 #step size upLeftWindow.setSize([x,y]) print x, y viz.go() viz.callback(viz.KEYDOWN_EVENT,onKeyDown) |
#3
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Run!
Thank for help me! The code run!
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