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  #1  
Old 11-04-2011, 10:47 AM
EnvisMJ EnvisMJ is offline
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Location: Purdue University, West Lafayette, Indiana
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Shape Puzzle Simulation

I'm doing some research into fine object manipulation in virtual space, I'll be using an Intersense wand and glove for input.

I need to replicate the experience of one of these toys:
http://consultantsale.com/images/yvonne/ShapeOToy.jpg


Except the holes will be in a wall in front of the user, rather than in a ball.
Is the Physics engine within Vizard capable of accurately simulating this?

As in, if I have the shape in hand can Vizard accurately prevent the shape from entering the hole if it is the wrong hole, or improperly oriented?

Thanks for your input,
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  #2  
Old 11-07-2011, 12:13 AM
sleiN13 sleiN13 is offline
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Isn't it easier to just check the x, y , yaw, pitch, roll values when the object tries to move past a certain z value ?
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  #3  
Old 11-11-2011, 10:03 AM
EnvisMJ EnvisMJ is offline
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That is my Plan B, Plan C is switching to Unity (which doesn't actually work in our CAVE at the moment....)

Can this be done in such a way that it isn't jerky and jumpy?
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Old 11-11-2011, 10:15 AM
EnvisMJ EnvisMJ is offline
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In simplest terms, could I program a plane on the surface of the wall that won't let an object pass through unless oriented properly. Haha, kind of like a force field I guess.
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  #5  
Old 11-16-2011, 05:30 PM
Jeff Jeff is offline
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Yes, if the object is not oriented properly when it reaches the plane you can limit it's movement in that direction.
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