#1
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Incampatible CAL3D files
I open a file from MilkShape and export it using CAL3D export.
Every things seem nice until I try to import the files to WorldViz using model=viz.add('d:/my3d/cal3d/spine3-2bone.cfg') When I run the WorldViz using F5, I have these error outputs: ** Loading Vizard8.py ************************************************** **************************** ** WARNING: Failed to load animation file: spine3-2bone.caf ** WARNING: Failed to load mesh file: spine3-2bone.cmf ** WARNING: Failed to load material file: spine3-2bone-LWing.crf ** WARNING: Failed to load material file: spine3-2bone-RWing.crf ** ERROR: Avatar does not contain a skeleton ** ERROR: Failed to load avatar file: d:/my3d/cal3d/spine3-2bone.cfg Loading File: d:/my3d/cal3d/spine3-2bone.cfg cal3d : Incompatible file version in .\loader.cpp(690) cal3d : Incompatible file version in .\loader.cpp(424) cal3d : Incompatible file version in .\loader.cpp(624) cal3d : Incompatible file version in .\loader.cpp(511) cal3d : Incompatible file version in .\loader.cpp(511) ** Load Time: 5.29 seconds Looks like I have some incompatble files import. I am using MilkShape3D 1.8.4 The msCal3D.dll is version 0.10.0.0 and size 272 KB and Cal3d.dll is 0.10.9.0, size 348 KB I notice that the cal3d.dll in my WorldViz is version 0.10.10.0 size 336 KB. Can this be why I have the above errors? Any help will be more appreciated! Thanks! |
#2
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Hi luakt,
Can't help you much on this one yet, but I can confirm that I get the same error on my computer. I'm downloading milkshape, and i'll look into it when I get a chance. |
#3
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Hi all,
Just to be clear here, the fact that the Milkshape CAL3D exporter produces results which are incompatible with the current version of CAL3D has nothing to do with any WorldViz products. Luakt, you should ask this quesetion to people at Milkshape. Maybe they can upgrade to the 0.10.10.0 version of Cal3d? |
#4
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How to generate .cfg files that can be used with WorldViz?
Dear Sir,
I am afraid if I ask them this question, the answer will be like yours. This often happens if we take the output of a product and import to another. In this case, can you guide me to the creation of cal3d files which can be used by WorldViz? I am desperately in need of the creation of my own avatars. |
#5
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Here's a thread from a while back discussing how a Vizard user did indeed get Blender to properly export Cal3D files to Vizard R3.
http://forum.worldviz.com/showthread...hlight=blender You might try contacting this user and see if there are any further tips. |
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