WorldViz User Forum  

Go Back   WorldViz User Forum > Vizard

 
 
Thread Tools Rate Thread Display Modes
Prev Previous Post   Next Post Next
  #3  
Old 09-21-2007, 01:36 AM
Dave Dave is offline
Member
 
Join Date: Jun 2007
Posts: 26
Biohead things

Thanks Farshizzo - no, not done vertex shading but will learn or find someone that has. No problem animating bones for actions not built in and biohead ok. But another biohead question/problem. We are running quite a large model (of a church) with a talking figure in front on a dual 2.66 processor with a GEForce 7600. The model is split into several sections (eg gable, nave, aisle). When we run with just the church model or the church with a non talking avatar the CPU load is around 5-30%. When we just have the talking head avatar with no church - again around 10%. However, as soon as we put the two together the CPU load shoots up - with just the gable and avatar - 60%, gable+Nave+avatar - 80%, gable+nave+aisle+avatar - 90%+. Any extra church components and the CPU goes to 100%. That it is the biohead seems clear - if we move the viewpoint, as soon as the biohead disappears from the field of view (the body and legs can still be in) the CPU load drops to around 10% again. Is there a reason why having the biohead in conjunction with the models causes such a CPU load (maybe calculating what is hidden by the biohead and shouldn't be rendered) and is there a solution (apart from a faster processor). Thanks.
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -7. The time now is 10:54 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Copyright 2002-2023 WorldViz LLC