WorldViz User Forum  

Go Back   WorldViz User Forum > Vizard

 
 
Thread Tools Rate Thread Display Modes
Prev Previous Post   Next Post Next
  #1  
Old 10-14-2008, 03:05 PM
vTony vTony is offline
Member
 
Join Date: Sep 2008
Posts: 7
Complete Characters Following Camera

Hi, I'm running into a weird problem when I try to use some complete character avatars. After I convert them from .max with the Cal3D exporter, they seem to follow the camera around when I use them in a Vizard script. For example, if I do:

import viz
viz.go()
a1 = viz.add('vcc_male.cfg')
a2 = viz.add('../avatars/confederate/casual01_m_mediumpoly/casual01_m_mediumpoly.cfg')

... a1 stays in place but a2 follows the mainview around. I'm assuming it has something to do with the way I exported the avatars from 3ds max. Any ideas on what specifically could be causing this? Thanks!
Reply With Quote
 

Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Live Characters plugin Frank Verberne Vizard 7 03-01-2012 02:23 AM
How to add individual faces onto the complete characters used in Vizard? VDong Vizard 3 11-12-2008 10:05 AM
How to cut out the heads of the complete characters? VDong Vizard 2 09-26-2008 05:27 PM
How to edit the skin tones of the complete characters' cfg files? vEsotu Vizard 3 09-23-2008 12:07 PM
Complete Characters and 3dmax dan12345 Vizard 3 02-07-2008 06:32 PM


All times are GMT -7. The time now is 02:10 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Copyright 2002-2023 WorldViz LLC