WorldViz User Forum  

Go Back   WorldViz User Forum > Vizard

Thread Tools Rate Thread Display Modes
Prev Previous Post   Next Post Next
Old 07-15-2016, 03:52 AM
rajnishv rajnishv is offline
Join Date: Jan 2016
Location: Kalina,Sanatcruz(East),Mumbai,Maharashtra,India
Posts: 94
Question Regarding 3D Depth(immersive) issue with the IPD value during rendering at runtime.

Hi Jeff,
I m preparing a demo in which i m facing 3D depth(immersive) issue.

Reference for stereo:

I have used the code in my script :
#-------------Code for setting 3D stereo setup start(i have used only IPD)----
bc= vizconfig.BasicConfigurable('3DViewSetter')
bc.addChoiceRadioItem('3D Format',[('Quad buffer',viz.QUAD_BUFFER)],\
bc.addFloatRangeItem('Inter-pulilary Distance',[-.5,.5],fset=viz.MainWindow.ipd,fget=viz.MainWindow.getIP D)

#----------------------code for 3D setup stereo end----------------------------

But worldviz has alsomentioned:
- the interpupilary distance in meters (default is 0.06 meters).
it takes ipd as 0.06. in the config window when i run the program and we get the 3D depth .
And after that we can change the ipd from config window,if 3D changes.

The issue is when i navigate in room,sometimes the same IPD value 0.06(default),the 3D goes in between,and again i have to change the IPD to get the same depth.

Whats the difference between: viz.ipd(0.06) and viz.MainWindow.ipd(0.06),i m confused on this.

Is it compulsary to use the other values such as ,fusion distance,screen distance,fov in combination with IPD.

Which IPD should use- viz.ipd or viz.MainWindow.IPD to get the 3D Depth.

Thanx & Regards

Mr.Rajnish Vishwakarma

Software Developer
Xenium Digital Private Limited,Mumbai(Customer of World Viz)
Reply With Quote

Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Temporarily cease Oculus DK2 rendering or hide display willpower2727 Vizard 5 09-07-2016 08:39 AM
question about oculus rift DK2 and oculus runtime bbb Vizard 1 01-05-2016 10:23 PM
problem with DK2 runtime 0.8 dig Vizard 2 11-16-2015 01:49 AM
Loading at runtime EnvisMJ Vizard 3 06-22-2010 03:30 PM

All times are GMT -7. The time now is 04:18 AM.

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2021, vBulletin Solutions, Inc.
Copyright 2002-2018 WorldViz LLC