#1
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Custom node and other examples?
I see mention of an example project called custom node but I can't seem to locate it anywhere.
I'm planning on making a plugin that takes several python objects and apply some visual CSG, i.e. affect which parts of nodes are rendered to which pixels. I can also accomplish this using a shader modifier, but in that case I would need to be able to specify and dynamically alter input parameters to the shader. Can this be done when using it as a modifier? I couldn't find much information in the Vizard help regarding modifiers. Are there any other places a more extensive explanation is available? |
#2
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The SDK available on our download page contains an example custom node plug-in.
If all you want to do is apply a shader, then there is no need to create a custom node or modifier. Vizard has built-in support for creating and applying shaders to nodes. There are a few examples that come with Vizard showing how to use shaders. |
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