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  #1  
Old 03-24-2021, 11:21 PM
tianmoran tianmoran is offline
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Join Date: Nov 2016
Posts: 16
Touch Controller Problem

Hi I would like to use the touch controller to control the movement of a scooter.

The ideal scene would be each time I load a road scene and the rider starts accelerating then rides the scooter to the end point at a constant speed. However, I am currently encountering two problems:

1) When I start running the script, only part of the scene can be loaded;
2) It seems the touch button events can not be detected as the text 'done' I inserted can not be printed out.

Can someone help me out with this pls?????



Code:
###### Import packages
import viz
import sys
import vizconnect
import vizconfig
import vizact
import vizshape
import viztask
import vizinput
import vizinfo
import time
import random											        	   
import oculus														
import numpy
import steamvr
import math
from numpy import *

hmd = oculus.Rift()
touch = hmd.getRightTouchController()


viz.go()

##### Parameters
viz.setMultiSample(4)
viz.fov(60)
viz.go()

ini_x =6
ini_y = -4.2
ini_z = -145

os_x = 0
os_y = 0
os_z = -5


ground_x =6
ground_y = -4.2
ground_z = -145

v = [15,25,35]
a = 4.1667

con = 3
trialNo = 15
trial = v * trialNo

##### Set up mainview
viz.MainView.move([ini_x + os_x, ini_y + os_y, ini_z + os_z])
view = viz.MainView

# Setup navigation node and link to main view
navigationNode = viz.addGroup()
viewLink = viz.link(navigationNode, view)
viewLink.preMultLinkable(hmd.getSensor())

# Apply user profile eye height to view
profile = hmd.getProfile()
if profile:
	navigationNode.setPosition([ground_x,ground_y+profile.eyeHeight,ground_z])
else:
	navigationNode.setPosition([ground_x,ground_y+1.8,ground_z])


##### Create skylight
viz.MainView.getHeadLight().disable()
sky_light = viz.addLight(euler=(0,90,0))
sky_light.position(0,0,-1,0)
sky_light.color(viz.WHITE)
sky_light.ambient([0.9,0.9,1])


##### Create sky
sky = viz.add(viz.ENVIRONMENT_MAP,'sky.jpg')
skybox = viz.add('skydome.dlc')
skybox.texture(sky)


# Setup Oculus Rift HMD
if not hmd.getSensor():
	sys.exit('Oculus Rift not detected')



# Check if HMD supports position tracking
supportPositionTracking = hmd.getSensor().getSrcMask() & viz.LINK_POS
if supportPositionTracking:

	# Add camera bounds model
	camera_bounds = hmd.addCameraBounds()
	camera_bounds.visible(False)

	# Change color of bounds to reflect whether position was tracked
	def CheckPositionTracked():
		if hmd.getSensor().getStatus() & oculus.STATUS_POSITION_TRACKED:
			camera_bounds.color(viz.GREEN)
		else:
			camera_bounds.color(viz.RED)
	vizact.onupdate(0, CheckPositionTracked)


#viz.setMultiSample(8)


### Import the Scooter model
scooter = viz.add('G:/ScooterProject/ChengZM/ChengZM_res/scooter.dae')
scooter.setPosition([ground_x-0.25,ground_y,ground_z+2.15])
scooter.setEuler([90,0,0])


def UpdateView(m_s,a, up_lim):
	yaw,pitch,roll = viewLink.getEuler()
	m = viz.Matrix.euler(yaw,0,0)
	p = viz.MainView.getPosition()				
	dm = m_s + viz.getFrameElapsed() * a 
	print('m0', m)
	
	if dm <= up_lim:			### accelerating
		if p[0] < (ground_x-0.25)+1.5 and p[0] > (ground_x-0.25)-1.5:
			print('InIf')
			if touch.isButtonDown(oculus.BUTTON_INDEX):
				m.preTrans([0,0,dm])
				print('done')
			if touch.isButtonDown(oculus.BUTTON_HAND):
				m.preTrans([0,0,-dm])

		elif p[0] >= (ground_x-0.25)+1.5 or p[0] <= (ground_x-0.25)-1.5:
			if touch.isButtonDown(oculus.BUTTON_INDEX):
				m.preTrans([0,0,dm])
			if touch.isButtonDown(oculus.BUTTON_HAND):
				m.preTrans([0,0,-dm])
								
	else:			### constant speed movement
		if p[0] < (ground_x-0.25)+1.5 and p[0] > (ground_x-0.25)-1.5:
			if touch.isButtonDown(oculus.BUTTON_INDEX):
				m.preTrans([0,0,up_lim])
			if touch.isButtonDown(oculus.BUTTON_HAND):
				m.preTrans([0,0,-up_lim])

		elif p[0] >= (ground_x-0.25)+1.5 or p[0] <= (ground_x-0.25)-1.5:
			if touch.isButtonDown(oculus.BUTTON_INDEX):
				m.preTrans([0,0,up_lim])
			if touch.isButtonDown(oculus.BUTTON_HAND):
				m.preTrans([0,0,-up_lim])
	navigationNode.setPosition(m.getPosition(), viz.REL_PARENT)
	scooter.setPosition(m.getPosition(), viz.REL_PARENT)
	return p, dm


def sta_timer():
	for i in range(3):
		timer_3D = viz.addText3D(str(i),pos=[ground_x,ground_y+profile.eyeHeight,ground_z+20])
		timer_3D.fontSize(10) 
		timer_3D.resolution(1)
		yield viztask.waitTime(1)
		timer_3D.visible(viz.OFF)
		

def Sct_dis():

	#viz.collision(viz.ON)

	##### Experiment starts
	##### Randomize trials
	random.shuffle(trial)
	for i in range(len(trial)):
		for j in range(2):
			yield viz.waitTime(1)			
			### Import the road model
			if j == 0:				### the first part in this trial
				road_model =  viz.add('G:/ScooterProject/ChengZM/ChengZM_res/RoadTY-only.dae')   ########## should be the reference road
				road_model.setEuler([90,0,0])
				road_model.setPosition([0,-5,-5])
			elif j == 1:			### the second part in this trial
				road_model =  viz.add('G:/ScooterProject/ChengZM/ChengZM_res/RoadTY-only.dae')   ########## should be the free road
				road_model.setEuler([90,0,0])
				road_model.setPosition([0,-5,-5])
			
			yield viz.waitTime(2)

			### Setup arrow key navigation
			up_lim = trial[i]
			m_s = 0.01
			### Exp starts
			sta_timer()
			
			
			
			final_p = 0
			timer1 = vizact.ontimer(0,UpdateView(m_s, a, up_lim))
			vizact.ontimer(0,UpdateView(m_s, a, up_lim))
			while final_p < 30:
				startTime = viz.tick()
				timer1.setEnabled(viz.ON)
				pp, ss = UpdateView(m_s, a, up_lim)
				final_p = pp[2]
				final_s = ss

			timer1.setEnabled(viz.OFF)
			yield viz.waitTime(3)
			
			### data record

			

		#viz.OFF()
			
	viz.quit()
viztask.schedule(Sct_dis())
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  #2  
Old 08-25-2021, 11:03 AM
mspusch mspusch is offline
WorldViz Team Member
 
Join Date: Feb 2003
Posts: 223
Dear tianmoran,

I believe you received support for this question in the WorldViz Ticked Based support system for customers with support contracts, right?

Please let us know if this is still an open issue,

thanks and all best,

Matthias
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Tags
pretrans, scene load, touch controller

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