#1
|
|||
|
|||
Higher Quality Models
Hello,
I'm doing some research and I was wondering if anyone could be of assistance. I'm currently a modeler for my college clinic project. We are using Vizard and Unity to create educational games to help students learn certain concepts. This is my second year making models for this project. I was told my first year that Vizard does not render the models as well as they are rendered in Maya because Vizard can't handle the polygon count. This leads to models that look very nice in Maya, to look very plain in Vizard. I was told this by a grad student at the time but was never explained why. I don't know that much about Vizard, as I generally just make models in Maya, but I do know they don't look as nice as when I create them in Maya. On the other hand, the models in Unity look as they do when rendered in Maya. My question is, is there any way to increase the quality of models we are exporting to Vizard through Maya? Thanks. |
#2
|
|||
|
|||
mm i think that is a little difficult to achieve but no impossible, because maybe you have to write you own shader and bake texture of your model, i think there are some basic shaders with vizard so you can check if some of them work for you.
if there is another way i also would like to know |
Thread Tools | |
Display Modes | Rate This Thread |
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
The problem of adding two .ive models | hengshan.li | Vizard | 1 | 08-08-2011 01:04 AM |
Self illumination of .ive 3D models | flip321 | Vizard | 0 | 11-13-2010 04:28 AM |
Loading OSG models and orientation | Joran | Vizard | 4 | 06-18-2009 06:43 AM |
Rigid body articulated human body models | rfam | Vizard | 12 | 01-02-2009 05:00 PM |
executable - removing models | Dave | Vizard | 2 | 05-13-2008 03:58 AM |