#1
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avatar.walkto ignores y coordinate.
When I use avatar.walkto to walk to a position, it ignores the y coordinate and just uses 0. Here's the relevant part of the code:
avatar = viz.add( 'female.cfg' ) avatar.translate( (1, -0.5, 1) ) avatar.rotate( 90, 0, 0 ) avatar.scale( 0.5, 0.5, 0.5 ) ... walk = avatar.walkto( 3, -0.5, 3, 0.85, 0, viz.AVATAR_WALKSTEP ) avatar.clear(viz.ACTION) avatar.clear(viz.CURRENT_ACTION) avatar.act(walk) The translation works fine, but when it starts the walk, it jumps up to 0. I'm using Vizard 2.50b. |
#2
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Hi,
Looks like you found a bug. To work around it, try using a non-zero value for the rotation speed: Code:
avatar.walkto( 3, -0.5, 3, 0.85, 90, viz.AVATAR_WALKSTEP ) |
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