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optimizing the loading of .wrl files
Hi
I'm trying to program an enviorment that supports adding multiple instances of a .wrl image ( around 100-150 , and dynamically, during the run of the program ). The problem is that it takes a very long time and disrupts the flow of the program adding for example 50 such objects using the "node3d.add(nameOfWlr)" takes about 5 seconds - it just seems a bit wasteful, since it is always the same .wrl file, and each time it loads it anew from the file into vizard. Is there any way to optimize this? thanks dan |
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