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#1
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I found a somewhat adequate solution. I baked my diffuse maps and they show up in the osgb, however I am not perfectly in control of my mappings yet so the textures appear odd but they are there. Baking is the solution I think.
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#2
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Hey, sorry I missed this one.
One possible cause is using a material type that the exporter can't read (e.g. VRayMtl), but it's tough to say without seeing a sample file. If you still need a real solution to the problem, feel free to upload a small isolated sample that reproduces the problem (e.g. a single box). The best way to send over export settings is to use the "preset" option in the bottom left of the OSG Exporter window. I've uploaded a copy of the settings that worldviz typically uses. I also noticed in your screenshots that you had some of the optimization features checked. Most users should actually be disabling them - they're really only useful in some very specific situations, and minimally at that, and can do more harm than good if used in a model that doesn't need them. |
Tags |
3ds max, osgb, osgb export |
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