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Gravity and stepsize using vizcave
Hi,
we're trying to set up a scene using vizcave, a tracking system and a treadmill in a single machine cluster. Since viz.collision(viz.ON) doesn't work as it does on a non-tracker scene, we're using what's described here: http://forum.worldviz.com/showthread.php?t=5338 http://www.worldviz.com/february-tec...int-collision/ Code:
ac = view_collision.AvatarCollision(collideVertical=True) ac.setCollideList([vizconnect.AVATAR_HEAD, vizconnect.AVATAR_BASE]) ac.setTransport(vizconnect.getTransport().getNode3d()) http://docs.worldviz.com/vizard/comm...z/stepsize.htm http://docs.worldviz.com/vizard/comm...iz/gravity.htm Both seem to require viz.collision, which doesn't seem to affect the caveview/transport. Are there any equivalents in vizcave or any workarounds? I've played around with the view_collision.AvatarCollision offset, but this vertically offsets the avatar on all surfaces, as well as horizontally offsetting when colliding with any object. Thanks in advance, Oliver |
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