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Old 11-16-2017, 09:14 PM
Vishav Vishav is offline
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Join Date: Jun 2017
Posts: 57
Keep texture in foreground using addTexquad command

Dear all,

As shown in my attached jpeg file I want texture map to come in front of infoBox (i.e. in the foreground) but it is coming in the background. How do i can solve it? I am attaching my source code for the same. Please help in it.

Source Code:

apple_i= viz.add( 'D:\PhD\Study-I_Part_I\Textures\Apple.jpg')
mapPos = [0.5,0.4,1.5]
mapScale = [1.5,1.5,1.5]
apple_i= viz.add( 'D:\PhD\Study-I_Part_I\Textures\Apple.jpg')
map = viz.addTexQuad(viz.SCREEN, align = viz.TEXT_LEFT_CENTER, pos=mapPos, scale =mapScale)
map.texture(apple_i)
infoBox = vizinfo.InfoPanel('What object i am interested in?',fontSize=12,window=viz.MainWindow,margin=
(15.0,15.0),icon=False,align=viz.ALIGN_CENTER)
infoBox.setTitle( 'Question 1' )
Ball= infoBox.addLabelItem('', viz.addRadioButton('color'))
infoBox.addSeparator(padding=(100,100))
Apple = infoBox.addLabelItem('', viz.addRadioButton('color'))
submitButton=infoBox.addItem(viz.addButtonLabel('S ubmit'),align=viz.ALIGN_CENTER)
yield viztask.waitButtonUp(submitButton)
Attached Thumbnails
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Name:	Snapshots.jpg
Views:	647
Size:	14.8 KB
ID:	960  
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