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Missing textures in an executable
Hi – I am having a problem with missing textures for one model amongst many when a routine is published as an executable (and only then). The model loaded is a 10Mb obj file (there are other obj models in the scene as well as 3ds ones) with 11 different textures (jpeg, bmp and dds).
When the model is run in Vizard it is fine. When published as an exec the model again looks fine after hitting the run key. When escape is hit and the file lists appear all of the 11 relevant textures appear in the list and it says that the executable has saved successfully. However, when the executable is run this particular model in the scene has no textures at all and just appears grey. I don’t think it can be anything to do just with the textures – they are all there in the publish list and indeed some are used in other models that show ok. Any thoughts would be very much appreciated as I hope to demonstrate the executable on Friday!! Thanks Dave |
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