WorldViz User Forum  

Go Back   WorldViz User Forum > Vizard

 
 
Thread Tools Rate Thread Display Modes
Prev Previous Post   Next Post Next
  #1  
Old 03-14-2008, 10:58 AM
Karla Karla is offline
Member
 
Join Date: May 2007
Posts: 12
Heads with geometries for eyes and mouth

Are there any changes/updates to the "How to create custom heads for your Avatars" thread based on the newest version of Vizard?

I would like to adjust the eye contact an avatar makes with a user. I would like heads with geometries for the head, the mouth, and the two eyes.

bailenson has graciously given me some custom heads for my research. They can lip-sync and morph, but they are from 3dmenow 1.045. So their eyes cannot independently move. For now I can only move the head (geom_0) in different directions to move the eyes. When I open the heads I currently have in PeopleMaker, geom_0 is defined as the head and geom_1 is defined as the mouth portion of the head. When I open biohead_eyes.vzf in PeopleMaker, geom_0 is the left eye, geom_1 is the right eye, and geom_2 is the head (no mouth portion defined).

3DMeNow Professional 2 has an option to export the eyes as separate geometries from the head geometry. Do I need to purchase 3DMeNow Professional 2 and make heads from scratch?

Does any one have any heads with the eyes and mouth already exported as separate geometries?

Thanks so much,
Karla
Reply With Quote
 

Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Problems with 3DMeNow Avatar Heads kim_swinth Vizard 9 11-19-2003 03:14 PM


All times are GMT -7. The time now is 11:58 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Copyright 2002-2023 WorldViz LLC