![]() |
#1
|
|||
|
|||
multitex fragment shader issue for different sized textures
Hi,
I am trying to blend an algae texture to a sea floor texture. The algae texture file is a 512x512 jpg image. I am retrieving the other texture from our ocean osgb model. This texture is a 1024x1024 baked into the model. I have tried four ways (see below), but unfortunately, none works! All are shaders, except for the first. 1. Using texblend - this gives some kind of blending, but it is non-uniform and not upto our expectations. 2. Using the texBlendFP.frag shader - the first texture do not show up at all. 3. Using the custom blend shader from \examples\shader\tutorial_multiTexture.py - the first texture do not show up at all. 4. Using the code from multiTexture.py (Tutorial: Multi-texturing) - strangely, same result as in option 1 above! I have attached the py file in txt format here. Any suggestions on how to get this to work? Thank you! |
Thread Tools | |
Display Modes | Rate This Thread |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Multiple Textures for Diffuse and Specularity Shader Issue | shivanangel | Vizard | 1 | 05-11-2009 10:44 AM |
Specular Shader Issue | shivanangel | Vizard | 2 | 05-06-2009 11:08 AM |