#1
|
|||
|
|||
Transparent textures seeing through each other
I'm am trying to import a tree from 3ds max into vizard. I have a transparent texture for the leaves. When they overlay, the outline of the leaves are transparent, but instead of seeing the leaves behind it, it makes the other layers transparent as well and so I see straight to the background. instead of to the leaves behind it.
So outlines of textures see straight through to the background instead of the texture behind it. What could be causing it? |
#2
|
|||
|
|||
Take a look at the transparency page for information on limitations and workarounds.
|
#3
|
|||
|
|||
thank you, that was helpful
|
Tags |
3ds, max, textures, transparency |
Thread Tools | |
Display Modes | Rate This Thread |
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Missing textures in an executable | Dave | Vizard | 7 | 10-22-2010 08:59 AM |
Multiple Textures for Diffuse and Specularity Shader Issue | shivanangel | Vizard | 1 | 05-11-2009 11:44 AM |
Max -> Vizard, Two Sided Textures | shivanangel | Vizard | 5 | 12-04-2008 04:15 AM |
TRANSPARENT MASKS not transparent | Vhihu | Vizard | 3 | 11-05-2004 03:11 PM |
Problems with lighting in 2.0 | murm | Vizard | 6 | 04-21-2004 10:59 AM |