#1
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Problems with import of fbx avatars into vizard
Hi,
We are creating virtual avatars from motion capture data in motionbuilder (version 2014) and want to import the fbx files into vizard (version 4). We found an old (2005) tutorial (http://delta3d.org/article.php?story=20051013131730492) on how to export files from maya version 8 into vizard. However, this does not work with the current version of maya. How do we import avatars from maya (2014) into vizard (4)? Thanks! Last edited by makinate; 12-10-2014 at 09:26 AM. |
#2
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Vizard supports avatars in the Cal3D format and a workflow through 3ds Max. The Cal3D exporter for Max is available from the WorldViz download page. This Cal3D tutorial describes how to use the exporter.
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avatar, fbx, motionbuilder |
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