WorldViz User Forum  

Go Back   WorldViz User Forum > Vizard

Reply
 
Thread Tools Rate Thread Display Modes
  #1  
Old 03-15-2012, 09:20 AM
EnvisMJ EnvisMJ is offline
Member
 
Join Date: May 2009
Location: Purdue University, West Lafayette, Indiana
Posts: 44
IVE texture export from 3DS Max

Is there a particular option that needs to be checked somewhere in the IVE export from 3DS Max that includes the objects textures within the IVE file?

In the past our IVEs have included the textures and they worked fine.

We've changed our pipeline a bit and now the models come in gray unless the original texture files are in an adjacent folder. This is becoming a bit of an issue cause the original texture files are huge by comparison to the rest of the project and we don't want to have to include them like this.
Reply With Quote
  #2  
Old 03-15-2012, 12:26 PM
farshizzo farshizzo is offline
WorldViz Team Member
 
Join Date: Mar 2003
Posts: 2,849
The option to embed images in the ive file is labeled, "Embed image data in binary files". This option will only work when saving to the "ive" or "osgb" format. We recommend using the "osgb" format if you are using Vizard 4. If you continue having problems, then you might need to provide us with a sample max file.
Reply With Quote
  #3  
Old 03-16-2012, 12:20 PM
EnvisMJ EnvisMJ is offline
Member
 
Join Date: May 2009
Location: Purdue University, West Lafayette, Indiana
Posts: 44
I'll give this a try next time through on exports, thanks :-D
Reply With Quote
  #4  
Old 03-19-2012, 01:49 PM
Maia Maia is offline
Member
 
Join Date: Mar 2012
Posts: 4
Quote:
Originally Posted by farshizzo View Post
The option to embed images in the ive file is labeled, "Embed image data in binary files". This option will only work when saving to the "ive" or "osgb" format. We recommend using the "osgb" format if you are using Vizard 4. If you continue having problems, then you might need to provide us with a sample max file.
Hi,

When doing so, the embedded texture is corrupted. I imported an obj file from Makehuman. What wrong did I do ? Your comments are appreciated.
Maia
Reply With Quote
  #5  
Old 03-19-2012, 05:25 PM
farshizzo farshizzo is offline
WorldViz Team Member
 
Join Date: Mar 2003
Posts: 2,849
Quote:
Originally Posted by Maia View Post
When doing so, the embedded texture is corrupted. I imported an obj file from Makehuman. What wrong did I do ? Your comments are appreciated.
Try disabling gamma correction. That setting seems to cause problems with embedded textures.
Reply With Quote
  #6  
Old 03-20-2012, 12:18 PM
Maia Maia is offline
Member
 
Join Date: Mar 2012
Posts: 4
Quote:
Originally Posted by farshizzo View Post
Try disabling gamma correction. That setting seems to cause problems with embedded textures.
Hi,

Could you tell me which option is this on the GUI ?
Reply With Quote
  #7  
Old 03-20-2012, 01:34 PM
Maia Maia is offline
Member
 
Join Date: Mar 2012
Posts: 4
[QUOTE=Maia;13615]Hi,

OK, I tried in Customize -> Preferences -> Gamma and LUT disabled. Is it the right to do that ?

It is better than with Enabled Gamma correction but the texture seems very strange, like a something checkerboard ... (see attached files).

Cheers,
Attached Thumbnails
Click image for larger version

Name:	nude_rendered_with_Max.jpg
Views:	4219
Size:	3.6 KB
ID:	483   Click image for larger version

Name:	nude_exported_to_OSG_with_gamma_correction.jpg
Views:	4160
Size:	8.3 KB
ID:	485   Click image for larger version

Name:	nude_exported_to_OSG_gamma_disabled.jpg
Views:	4193
Size:	11.1 KB
ID:	486  
Reply With Quote
Reply

Tags
.ive, 3ds, export, max, texture

Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
How to render a texture of the transparent object and then blur it whj Vizard 1 09-25-2012 04:15 PM
Avatar texture swaping sleiN13 Vizard 5 06-24-2011 01:48 AM
How to apply shader and render texture to an object whj Vizard 0 04-23-2010 01:23 PM
Successful Cal3D Export But Texture Problems ezanih Plug-in development 2 01-26-2009 05:28 PM
Randomly and Continuously Change Avatar's Face Texture Karla Vizard 4 08-22-2008 01:14 PM


All times are GMT -7. The time now is 05:49 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Copyright 2002-2023 WorldViz LLC