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2D graphic problems
There is a disparity in the way OPENGL graphics look in 2.11 and 2.12. When moving objects that have been passed layers, for example:
viz.startlayer(viz.QUADS) viz.vertexcolor(1, 1, 1) viz.vertex(0,0,0) viz.vertex(0.05,0,0) viz.vertex(0.05,0.05,0) viz.vertex(0,0.05,0) trace = viz.endlayer() all my objects are moving together, not just the one I am actually moving. The objects are a part of a class with many instances and when I move one instance all of them are moving together. Furthermore, the scale of the objects in not the same as in 2.11 Also, the colors of different objects switch sometimes... I can send the code if you want me to, or maybe you already know what the problem is, Thanks, Alex |
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