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  #1  
Old 04-29-2008, 02:42 PM
whj whj is offline
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texture problem with .wrl file

Hello,

I created a simple scene by maya 7.0 and exported it as file "test.wrl". The scene includes both polygon and nurbs surfaces with texture. When I loaded it into vizard using viz.add('test.wrl'), the texture was gone. Could anybody help me find the reason and fix it? (Files are attached.)

Thanks,
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  #2  
Old 04-30-2008, 10:09 PM
farshizzo farshizzo is offline
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I believe the problem is that your vrml file uses a Switch node, which our loader does not currently support. I will try to add support for this and post an update if successful. I'm not familiar with Maya, so I don't know of a workaround, sorry
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  #3  
Old 05-01-2008, 09:23 AM
whj whj is offline
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Thanks for the reply.

What's Switch node? Is it a concept in Vizard or Maya?

I found that if I export the model to obj file, at least the polygon surface works fine, but all nurbs surfaces lost texture. So I'm going to convert all nurbs surfaces into polygon. Does that mean obj file works better than wrl file in Vizard?

Thanks,
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  #4  
Old 05-01-2008, 09:42 AM
farshizzo farshizzo is offline
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I've updated our loader to support the Switch node and your test model works fine now. Email me at lashkari@worldviz.com and I will send you the updated loader.
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  #5  
Old 05-01-2008, 09:56 AM
whj whj is offline
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Hi,

I also found that if I use "repeat UV" in texture mapping polygon model, all texture lost again. But after I convert the obj file into 3ds file, it works fine. Does it mean 3ds file is more reliable than obj file in Vizard?

Thanks,
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  #6  
Old 05-01-2008, 02:09 PM
whj whj is offline
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The the updated loader for the Switch node works very well. Thanks a lot.
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