#1
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Pick porblem with arrays
Hello,
I am having a little bit of a problem with the Pick() function. My code is below, but I will try to explain how the problem came up to begin with. I was working on a selection class to highlight an object or expand to see different objects when it was clicked. I was using the Pick() function for highlighting the eligable objects, and if the left mouse button was also clicked, it would then set that object as selected and would then cause several spheres to come out and be visible (which would later be equivolent to different selection choices). Anyways, I had it working, but then I went and used an array to hold each instance of a class called element, which was basically what I was checking for in the selection algorithm. This is the new, very initial code just to make a sphere highlight when selected. An array, composed of objects, is passed to the function: class ElementArray: def __init__(self): #Create two arrays elem1coords = -5,-1,0 elem2coords = 5,1,0 elem1 = Element(elem1coords, viz.ON) elem2 = Element(elem2coords, viz.ON) self.myArray = [elem1,elem2] These objects in the array each have an associated model and I would access it by typing instanceofclass.model. Before I would just check to see if a variable set equal to viz.pick(1) was equal to the instanceofclass.model and this worked just fine. Now however, with the new array of objects I find that the addresses that are being referenced are not equal to one another. Basically, I just printed out the picked object and what I am looking for. I watched the output and when I moused over the object, the memory addresses were not the same. Here is the selection code: [I]def SelectionLoop(elementArray): #What is the Mouse over? item = viz.pick(1) #Make a loop equal to the array size. Iterate through every element in the array. for i in range(len(elementArray.myArray)): #Check to see if the mouse is over the object print 'elemArray' print elementArray.myArray[i].model print 'item.object' print item.object if item.object == elementArray.myArray.model: #highlight the object item.ambient(5,5,5) else: #unhighlight the object item.object.ambient(0.5,0.5,0.5) Any help would be great, thank you! George Lecakes Rowan University |
#2
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Could you post a full script that I can run? Also, when posting code on the forums, please use the [code][/code] tags, it will preserve the formatting and make it easier to read.
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#3
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Sorry about the incorrect formatting procedures. Here is the code, broken down:
Here is the main file, with the Viz.go. Code:
import viz import vizact import vizinfo from Visualizer import Visualizer from Element import Element from ElementArray import ElementArray from CameraControls import CameraControls #Program Start viz.setMultiSample(2) viz.go() #viz.splashscreen('Splash.bmp') #Viewport Settings mview = viz.MainView mview.setPosition(0,0,-10) viz.sensitivity(4.5,0.7) #Create Element Array, Elements and Visualizers elementArray = ElementArray() def onUpdate(e): #Selection Loop SelectionLoop(elementArray) #Mouse Navigation Loop if viz.iskeydown(viz.KEY_ALT_L): vizact.onkeydown( viz.KEY_ALT_L, viz.cam.setHandler, None ) else: viz.cam.setHandler( CameraControls() ) viz.callback(viz.UPDATE_EVENT,onUpdate) #SELECTION ALGORITHM def SelectionLoop(elementArray): #What is the Mouse over? item = viz.pick(1) #Make a loop equal to the array size. Iterate through every element in the array. for i in range(len(elementArray.myArray)): #Check to see if the mouse is over the object print 'elemArray' print elementArray.myArray[i].model print 'item.object' print item.object if item.object == elementArray.myArray[i].model: #highlight the object item.ambient(5,5,5) else: #unhighlight the object item.object.ambient(0.5,0.5,0.5) Here is the ElementArray class: Code:
import viz import vizinfo import vizact import math import SelectionHandler from Element import Element ####################################################### # # This is where you code everything you want your elements # to be. All of it is hand coded, this is where 'your' work # goes if you are using my classes as a base. #This goes for you guys down at Stennis Space Center! ####################################################### class ElementArray: def __init__(self): #Create two arrays elem1coords = -5,-1,0 elem2coords = 5,1,0 elem1 = Element(elem1coords, viz.ON) elem2 = Element(elem2coords, viz.ON) self.myArray = [elem1,elem2] Code:
import viz import vizinfo import vizact import math from Visualizer import Visualizer #What needs to happen here: # #When clicked on an element model, the element should encircle it in a sphere of appropriate size. # Then, several visualization spheres of some % of the sphere size should immerge. The sphere # sizes should be scalable with the '+' '-' keys similar to how maya scales the transform handle. # class Element: def __init__(self, coords, visib): #---------------------------------------------- #Models #---------------------------------------------- #Base Model self.model = viz.add('testValve.OSG') self.model.setScale(0.25,0.25,0.25) #Plane Model self.plane = viz.add('plane.OSG') #---------------------------------------------- #Input Parameter Setup #---------------------------------------------- self.model.setPosition(coords) self.plane.setPosition(coords) self.model.visible(visib) self.plane.visible(visib) #---------------------------------------------- #Instance Variables #---------------------------------------------- self.mview = viz.MainView #Is the mouse over the base model? self.isMousedOver = 0 #is the base model selected? self.isSelected = 0 #Controls how far away the Visualizers are from the Element self.radius = 4 #Spacing (in degrees) between visualizers self.spacing = 360 #Create instances of Visualizer class self.viz1 = Visualizer() self.viz2 = Visualizer() self.viz3 = Visualizer() #Set the models of the Visualizer to children of the plane self.viz1.model.parent(self.plane) self.viz2.model.parent(self.plane) self.viz3.model.parent(self.plane) #Create the temporary standin for the Visualization class: # # If the mouse if moving over the instance and it is not selected # if self.item.object == self.model and self.isMousedOver == 0 and self.isSelected == 0: # self.isMousedOver = 1 # self.model.runAction(self.MouseOverObject) # # If the mouse if not over the instance # else: # self.isMousedOver = 0 # #If the mouse if over the object, it is not selected and it is left clicked # if self.item.object == self.model and self.isMousedOver == 1 and viz.mouse.getState() == viz.MOUSEBUTTON_LEFT and self.isSelected == 0: # self.visibleSpheres() # self.isSelected = 1 # self.model.runAction(self.MouseSelectObject) # #If the mouse is not over the object, it is selected, and there is a left click # if self.item.object != self.model and self.isMousedOver == 0 and viz.mouse.getState() == viz.MOUSEBUTTON_LEFT and self.isSelected == 1: # self.isSelected = 0 # self.model.runAction(self.noMouseSelectObject) # #If the object is not selected, the object is not selected, and there is a left click # if self.item.object != self.model and self.isMousedOver == 0 and viz.mouse.getState() == viz.MOUSEBUTTON_LEFT and self.isSelected == 0: # self.isSelected = 0 #Updates self.plane.lookat(self.mview.getPosition()) def visibleSpheres(self): #Set the sphere locations for i in range (len(self.sphereArray)): self.sphereArray[i].model.visible(viz.ON) self.angleBetween = (360 / len(self.sphereArray)) print 'loop #' print i self.sphereArray[i].model.setPosition(self.convert2Pol(self.radius,(self.angleBetween*(i+1)*(math.pi/180)))) #Bring the Spheres into visibility def convert2Pol(self, r, theta): #This deals with converting the polar coordinates. self.x = r * math.cos(theta) self.y = r * math.sin(theta) self.z = 0 print 'x:' print self.x print 'y:' print self.y self.newCoords = [self.x,self.y,self.z] return self.newCoords |
#4
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You might need this class as well, it isn't implemented, but I think the Element class has some calls to it, so better safe than sorry:
Code:
####################################################### ## Created By: George Lecakes ## Purpose: ## The Visualizer class is meant as a container ## to hold the model information as well as what ## to do when the user selected an object. ## ## Requirements: ## This class requires a timer to check ## for onMouseOver events. ## ## Date Created: August 13, 2007 ## Created the class. ## ####################################################### import viz import vizact import vizinfo class Visualizer: def __init__(self): #Initialize Variables #Sets the model for this instance. self.model = viz.add('testSphere.OSG') #Set the model coordinates self.coords = [0,0,0] #Set the model scale self.scale = [1,1,1] #Is the object Moused Over? self.isMousedOver = 0 #Is this object selected or not? self.isSelected = 0 #sets the base alpha state self.alpha = 0.5 #sets the base gamma state self.ambient = [1,1,1] #Set the gamma when onMouseOver self.overambient = [2,2,2] #Set the color of the selected item self.selectedColor = [0,1,0] #Event when mouse is over an object self.MouseOverObject = vizact.fade([1,1,1],[0.5,0.5,0.5],0.25) #Event when mouse is selecting an object self.MouseSelectObject = vizact.fade([1,1,1],[0,1,0],0.25) #Event when mouse is not selecting object self.noMouseSelectObject = vizact.fade([0,1,0],[0.5,0.5,0.5],0.25) def overObject(self): self.item = viz.pick(1) # If the mouse if moving over the instance and it is not selected if self.item.object == self.model and self.isMousedOver == 0 and self.isSelected == 0: self.isMousedOver = 1 self.model.runAction(self.MouseOverObject) # If the mouse if not over the instance else: self.isMousedOver = 0 #If the mouse if over the object, it is not selected and it is left clicked if self.item.object == self.model and self.isMousedOver == 1 and viz.mouse.getState() == viz.MOUSEBUTTON_LEFT and self.isSelected == 0: self.isSelected = 1 self.model.runAction(self.MouseSelectObject) #If the mouse is not over the object, it is selected, and there is a left click if self.item.object != self.model and self.isMousedOver == 0 and viz.mouse.getState() == viz.MOUSEBUTTON_LEFT and self.isSelected == 1: self.isSelected = 0 self.model.runAction(self.noMouseSelectObject) #If the object is not selected, the object is not selected, and there is a left click if self.item.object != self.model and self.isMousedOver == 0 and viz.mouse.getState() == viz.MOUSEBUTTON_LEFT and self.isSelected == 0: self.isSelected = 0 #def selectObject(self, num): George Lecakes Rowan University |
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